From Quake Wiki
Next, check to see that the 'Pak' files in your ID1 folder are the right size. 'pak0.pak' should be 17.4 Mb and Pak1.pak should be 32.6 Mb. If they are not, you will need to download and install the Quake 1.08.2-DE patch. Funny thing, that patch is nowhere to be found and I don't remember it. If you don't own the full version, the shareware version with PAK0.PAK is available here. If you own the full version, the PAK files are inside Quake's ID1 folder on your computer. Copy the PAK0.PAK (and PAK1.PAK if you own the full version) file to /apps/quake/ID1 on your SD card. The game should appear on the Homebrew Channel menu. The pak0.pak file that comes with Quake is required by all Quake engines. It contains the maps, models, programs, sounds, and skins required to play Quake Episode 1, Dimension of the Doomed. It is expected to be in the ID1 subfolder of the Quake root folder. PAK files are typically named pak0.pak, pak1.pak, pak2.pak, and so on. 6 - PAK1 in Alzheimer’s and Huntington’s Diseases. Qiu-Lan Ma, Fusheng Yang. Select 7 - PAK1 Controls the Lifespan. This book describes in detail a number of PAK blockers which would be potentially useful for the therapy of these PAK-dependent diseases, and some of them are indeed available on the market.
- 1Overview
- 2Getting Quake
- 3Installing Quake
- 3.5Unix
Installing on Windows Step 1: Prepare original Quake. ClassicQ requires Quake 1 to run. More specifically, it needs the game data archives contained in the PAK0.PAK and PAK1.PAK files. These two files are always located inside the QuakeId1 folder. You can purchase a legal copy of Quake on Steam.
Overview[edit]
This is a quick-start guide to getting, installing, and actually running the game.
Components[edit]
Quake consists of three parts:
- A platform-specific Quake engine, which is the program you run to actually play Quake.
- The platform-independent game data archives pak0.pak (required) and pak1.pak (usually optional).
- The soundtrack, which normally exists as audio tracks on the original Quake CD-ROM, which you can leave in your drive while you play. The soundtrack and CD-ROM are optional.
Therefore, a minimal installation of Quake consists of just pak0.pak and a single Quake engine.
There are many engines to choose from, each with different features and platform (hardware + operating system) requirements. The engines article discusses the options in more detail.
Getting Quake[edit]
You have several options for getting Quake.
The only legal way to get the required file pak0.pak is to get one of the official distributions. This will also give you at least one basic engine, and maybe also the soundtrack, and maybe also pak1.pak. To get an official distribution, you can either buy a CD-ROM or commercial downloadable edition, or you can freely download the shareware edition. Either way, you can freely download and use alternative engines if you don't like or can't use whatever engines you get with the official distribution.
Buy Quake on CD-ROM[edit]
![Pak0 Pak0](/uploads/1/1/8/3/118357832/206580790.gif)
One way to get an official distribution of Quake is to buy it on CD-ROM, which will include at least one basic but well-tested engine, the soundtrack, and pak0.pak (and pak1.pak, as long as you don't get a shareware CD).
Apart from rummaging your favourite market of used goods (flea market, friends, random online communities) you can get Quake CDs from these vendors:
- Ebay (don't forget to check your local branch)
- Quake: The Offering is the retail edition for Linux, released in 1998.
Be careful that you don't accidentally buy a shareware disc. The shareware edition is useful, but there's no need to pay for it; it's free to download. However, the soundtrack is on the shareware disc and isn't available elsewhere (legally), so if you did happen to get the wrong disc, at least you'd have gotten something for your money.
Buy the Steam edition of Quake[edit]
Since August 2007, an official release of the full/registered Quake has been available on Steam (steampowered.com). Steam is a vendor which allows you to pay to download a Win2K/XP/Vista edition of Quake which includes four official engines: WinQuake, QuakeWorld, GLQuake, and GLQuakeWorld. This edition does not include the soundtrack.
Download the shareware edition of Quake[edit]
Another way to get an official release of Quake is to download the shareware edition. The only restriction in this edition, besides no soundtrack, is you won't have access to the Episodes 2-4 portions of the original single-player game. Those require pak1.pak, which you only get with the 'registered'/commercial edition.
- quake106.zip - Quake 1.06 shareware edition; contains resource.1, which is an lh5 LZH-encoded archive (LHA) containing the actual game files, including ID1pak0.pak. The zip contains an installer program (deice.exe) for DOS/Win32 which unpacks the entire archive, and a script (install.bat) which runs the installer and then tries to launch the DOS Quake engine. If you can't/don't want to run these, use an lh5-compatible LHA extractor like LHmelting to extract what you need from resource.1. Some multi-format archivers/extractors may also work.
Installing Quake[edit]
All Quake and QuakeWorld installations work on the same principles. You just need to have a folder hierarchy like this:
- Quake root folder (e.g. C:quake)
- ID1 subfolder (e.g. C:quakeID1).
In the Quake root folder is where the engines live. It doesn't matter the folder's name is or where it exists on your file system. Engines can generally coexist in it.
In the ID1 subfolder of the Quake root folder, you must have the file pak0.pak from the official Quake distribution (shareware or commercial, doesn't matter). Some engines (notably, the official GLQuake) may require the presence of pak1.pak from the non-shareware Quake distribution as well, but generally this file is optional. Case usually doesn't matter on Windows or DOS folder names, but on non-Windows systems, some engines expect the id1 to be lowercase.
So, to summarize, installing Quake boils down to just getting an engine executable into a folder, and pak0.pak into an ID1 subfolder. That's it.
Windows[edit]
Unspecified user added a To-Do; move this to a separate article.. |
Original Quake CD-ROMs and the shareware version only come with a DOS/Win95/98/Me-only game engine which has no hardware-accelerated graphics rendering. Unless you have extremely old hardware (like from 1996 or earlier) requiring this engine, ignore it and start with Fitzquake, which is a basic but widely compatible NetQuake engine with fast, high-quality OpenGL graphics.
You can install Quake wherever you want on your hard drive. C:QUAKE_SW is the default suggested by the official installer (install.bat and deice.exe), but in examples here we'll use C:quake.
All you need to play single-player is fitzquake.exe and ID1pak0.pak:
- Install C:quakeID1pak0.pak (and the non-shareware edition's pak1.pak, if you have it). See info above if you want to get pak0.pak from the shareware. If you just run the official installer, it will install this file along with several others you don't really need.
- Unzip the Fitzquake distribution into C:quake.
- Run C:quakefitzquake.exe.
If this runs OK, you will probably want to continue using it for single-player games, although you can try experimenting with other engines, which have different feature sets.
If you want to play multiplayer games, you'll want ezQuake, a state-of-the-art QuakeWorld engine.
DOS[edit]
TBD
Mac OS X[edit]
TBD
Mac OS Classic[edit]
TBD
Unix[edit]
On Archlinux, several Quake engines are available in the AUR. At the time of writing this included DarkPlaces, ezQuake, Fitzquake, FuhQuake, QuakeSpasm and TyrQuake.
Installing from the original CDs[edit]
If you own the original CDs, you can either install the games directly or create installable packages for Quake, both mission packs, as well as the corresponding soundtracks. You first need to install a program called game-data-packager, with the usual commands (sudo aptitude install game-data-packager for Debian).
Once this is done, packages can be created using the following commands (insert the appropriate CD first):
- game-data-packager quake --package quake-registered (for the original game)
- game-data-packager quake --package quake-armagon (for the first mission pack)
- game-data-packager quake --package quake-dissolution (for the second mission pack)
Similar commands exist for the soundtracks, which must be packaged separately:
Pak0 Pak Pak1 Pak S Green
- game-data-packager quake --package quake-registered-music (for the original game)
- game-data-packager quake --package quake-armagon-music (for the first mission pack)
- game-data-packager quake --package quake-dissolution-music (for the second mission pack)
See the program's help on options --target-format and --target-distro to customise the output format (deb, arch, rpm) or make it fit for a particular distribution. In general, game-data-packager quake --help will tell you everything that the program can do for quake, and game-data-packager (without any option) will list all supported games.
Misc links[edit]
- SDL port of Fitzquake mainly for Linux and Mac OS X
Retrieved from 'http://quakewiki.org/w/index.php?title=Getting_Started&oldid=3916'
Pak0 Pak Pak1 Pak Saudi
Introduction
It seems that every 3D Shooter has a file or files whichcontains all of the game's graphics, levels, sounds, sprites,etc... Let's see, Doom, Doom II, Heretic, and Hexen with .wadfiles, Dark Forces with .gob files, and Duke Nukem 3D with .grpfiles. Well, Quake is no exception. It uses two .pak files thatcontain all of the game's data. The two pak files that Quake usesare Pak0.pak, which contains everything as the Shareware version,and Pak1.pak, which contains the rest of the information for theregistered version which the Shareware version does not. The Pakfile is like a Zip file that when unzipped, or unpacked, goesinto directories containing the information. Here's anillustration of the Pak file is made up.
It seems that every 3D Shooter has a file or files whichcontains all of the game's graphics, levels, sounds, sprites,etc... Let's see, Doom, Doom II, Heretic, and Hexen with .wadfiles, Dark Forces with .gob files, and Duke Nukem 3D with .grpfiles. Well, Quake is no exception. It uses two .pak files thatcontain all of the game's data. The two pak files that Quake usesare Pak0.pak, which contains everything as the Shareware version,and Pak1.pak, which contains the rest of the information for theregistered version which the Shareware version does not. The Pakfile is like a Zip file that when unzipped, or unpacked, goesinto directories containing the information. Here's anillustration of the Pak file is made up.
I'll explain whats in each folder now. The gfx folder containsall of Quake's menu and console graphics(.lmp). The maps foldercontains all of Quake's maps(.bsp). The progs folder contains allof Quake's 3D Models (.mdl), Configuration Files (.cfg), ScreenShots (.pcx), and the progs.dat file, if you have some QuakeCyou want to use, place the Progs.dat file where it is as shown inthe picture. You can create a .pak file yourself, but sometimesthere are certain things that won't work in Quake when packed.
Creating a Pak File
Creating a .pak file is simple. Just download and execute my Setup Batch Filewhich sets up Quake for running add-ons easily. Aftercreating all the files you want to use for Quake, put them in theproper directory and then use AdQuedit,and get the Manuel,select the root directory and go to File>Create Pack. That waseasy was'nt it? Note that if you choose to create a .pak filem then all the folders and files must begin with lower-case letters. AdQuedit will build a .pak file with capital letters but Quake won't run it. PakExplorer will make files lower-case automatically. I really reccomend getting PakExplorer.This great little utility is better for creating .pak's because of features such as browsing and inserting more stuff without having to pack thewhole thing again, but be careful when dragging files out because it moves them out, not copies, and will cause Quake to crash if it can't find a required file. My example contains a .pak file with examples of everything on my editing pages, so if you want the stuff in it or any other .pak file, you're all set!
Creating a .pak file is simple. Just download and execute my Setup Batch Filewhich sets up Quake for running add-ons easily. Aftercreating all the files you want to use for Quake, put them in theproper directory and then use AdQuedit,and get the Manuel,select the root directory and go to File>Create Pack. That waseasy was'nt it? Note that if you choose to create a .pak filem then all the folders and files must begin with lower-case letters. AdQuedit will build a .pak file with capital letters but Quake won't run it. PakExplorer will make files lower-case automatically. I really reccomend getting PakExplorer.This great little utility is better for creating .pak's because of features such as browsing and inserting more stuff without having to pack thewhole thing again, but be careful when dragging files out because it moves them out, not copies, and will cause Quake to crash if it can't find a required file. My example contains a .pak file with examples of everything on my editing pages, so if you want the stuff in it or any other .pak file, you're all set!
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All content of this site, html code, and most graphics, ©Jonathan Daughtrey 1996-1998.
All content of this site, html code, and most graphics, ©Jonathan Daughtrey 1996-1998.